Welcome to this guide on how to set default tinted windows for vehicles in GTA V and FiveM.
This article explains where vehicle window tint is usually configured, how to apply it as a default setting, and what to check if the tint does not appear in-game.
π Overview #
If you want a vehicle to spawn with tinted windows by default, this is usually configured in the vehicleβs meta files.
In most cases, this is done through:
carvariations.meta
Depending on the vehicle and setup, the exact result may also be affected by:
- the model itself
- existing vehicle mods
- spawn methods
- scripts that override vehicle properties
π οΈ Before You Start #
Before making any changes, make sure you:
- create a backup of the original files
- edit the correct resource
- restart the resource or server after saving changes
It is also recommended to test the vehicle on a clean spawn after making adjustments.
π Which File Should You Edit? #
In most cases, the default window tint is configured inside:
carvariations.meta
This file is usually located in the vehicle resource folder.
Example structure:
yourvehicle/
ββ stream/
ββ data/
β ββ vehicles.meta
β ββ handling.meta
β ββ carvariations.meta
π Find the Correct Vehicle Entry #
Open carvariations.meta and locate the entry of the vehicle you want to edit.
It will usually look similar to this:
<Item>
<modelName>yourvehicle</modelName>
<colors>
...
</colors>
<kits>
...
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
...
</plateProbabilities>
<lightSettings value="0" />
<sirenSettings value="0" />
<livery value="0" />
<windowTintLevel value="0" />
</Item>
πͺ Set the Default Window Tint #
The line below controls the default window tint:
<windowTintLevel value="0" />
To apply tinted windows by default, change the value to the tint level you want.
Example:
<windowTintLevel value="3" />
π Common Tint Values #
The available tint levels are commonly used as follows:
| Value | Tint Type |
|---|---|
0 | No tint |
1 | Pure black |
2 | Dark smoke |
3 | Light smoke |
4 | Stock |
5 | Limo |
6 | Green |
Example with darker tint:
<windowTintLevel value="5" />
β Example Setup #
A full example vehicle entry may look like this:
<Item>
<modelName>yourvehicle</modelName>
<colors>
<Item>
<indices content="char_array">
0 0 0 0 0 0
</indices>
<liveries>
<Item value="-1" />
</liveries>
</Item>
</colors>
<kits>
<Item>CVPI_LIVERY</Item>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Item>
<Name>VMT_FRONT_AND_REAR_WINDOW</Name>
<Value value="100" />
</Item>
</plateProbabilities>
<lightSettings value="0" />
<sirenSettings value="0" />
<livery value="0" />
<windowTintLevel value="5" />
</Item>
In this example, the vehicle will spawn with Limo tint by default.
π Restart and Test #
After editing the file:
- save
carvariations.meta - upload or replace the edited file in your resource
- restart the resource or restart the full server
- spawn the vehicle again and test the result
Example restart:
ensure yourvehicle
If needed, do a full server restart to make sure the changes are applied correctly.
β οΈ Important Notes #
- make sure you edit the correct
carvariations.meta - make sure the vehicle entry matches the correct
modelName - some vehicles or scripts may override default tint settings
- if a vehicle already spawns through a special script, that script may replace the default tint
- always test with a fresh spawn after making changes
π§― Troubleshooting #
The tint does not appear in-game #
Make sure that:
- you edited the correct vehicle entry
- the
modelNamematches the actual spawn name - the edited
carvariations.metais the one being loaded by the server - the resource was restarted after the change
- no script is overriding the window tint after spawn
The vehicle still spawns without tint #
Make sure that:
- the line
<windowTintLevel value="x" />is present - the value is not still set to
0 - the vehicle is respawned after the edit
- no duplicate version of the vehicle exists on the server
The wrong tint is shown #
Try another tint value and test again.
Some vehicles may visually react slightly differently depending on the model and glass materials used.
π§ Support Information #
Unfortunately, support for this is very limited.
β FAQ #
Which file usually controls default tinted windows? #
In most cases, this is configured in:
carvariations.meta
What line should I edit? #
Edit:
<windowTintLevel value="0" />
What value removes tint? #
Use:
<windowTintLevel value="0" />
What value gives a dark tint? #
A commonly used darker option is:
<windowTintLevel value="5" />
Why does the vehicle still spawn without tint? #
Usually because of one of these reasons:
- wrong file edited
- wrong vehicle entry edited
- resource not restarted
- another script is overriding the tint